
Game Design
Game Development
Anywhere
VISION
Creative collaboration
across the globe
enables gaming Talents
to form richer, and stronger Teams.
The Purpose of Lavitesse is rooted in this reality.
MISSION
Lavitesse drives the creation of your high-quality gaming experiences
by enabling worldwide development collaboration
at any phase of your development cycle.
SERVICES
Lavitesse drives your Game Design development,
builds up your Game Design teams,
complements your own Game Development expertise.
Remotely or on-site. Anywhere.
1Inception
Product Strategy
Creative Research
I.P. Definition
Talents scouting
2Conception
Vision definition
Game Experience
Meta and Core prototyping
Development strategy
Talents onboarding
3Pre-production
USP, System, and Feature design
Agile deployment
Creative Pipelines
Content Roadmap
Tools and methodologies
Team ramp-up
4Production
Game flows, pacing, progression, and FTUE
Quality and Balancing
Production support
Progress tracking
Cross-Teams coordination
5Live-Ops
Creative Roadmap
Content roll-out
Operational steering
Workflows optimization
6Project closing
Creative Audit
Damage control
Content rationalization
Development optimization
Knowledge transfer
Project handover
Coaching
7Your need
APPROACH
Lavitesse focuses on creativity,
supported by predictability.
We advise on results-based scenarios,
crafted for your unique situation.
1Contact
Together, we assess your Game Design and Development goals.
2Mission
We strategize our collaboration into deliverables.
3Progression
Deliverables are tracked and measured.
4Execution
Completion is validated as such, by you.
CREDITS
Some Games our Team worked on.
HITMAN : World Of Assassination
I.P. Reboot - Digital-First release
BATTLEFIELD V
I.P. Iteration
CSR 2
Live-Ops
ZOMBI-U
I.P. Reboot - WiiU launch title
THIEF
I.P. Reboot
SPLINTER CELL: Conviction
I.P. Reboot
GHOST RECON: Advanced Warfighter
I.P. Reboot - Xbox 360 launch title
RAYMAN ORIGINS
I.P. Reboot
Studios and Companies our Team worked with.